You ask, how does this relate to magic? let me tell you.
Videogames are a relatively new medium and it has grown immensely.
Videogames generally all have the same basic formula and it's been the same way for decades.
Gather points.get items. move through the level from left to right. rescue the princess or kill the bad guy.
It's the formula seen from super mario to dead space. You know how mario jumps on an enemies head and coins come out? Notice that Isaac has to stomp on fallen enemies and money comes out? same formula, different execution.
Videogames that take the medium to a whole new level like Braid, noby noby boy, psychonauts, Amnesia, Portal, Take old formulas and reinvent them. Braid enters the realm of art with its thought provoking,evocative, emotional story. Rescuing the princess turns into something more.
In the form of this relating to magic, we also have basic performing structures that have gone unchanged and some that have been slowly reinvented. Street magic was a new take on performing for groups of people. Replacing the restaurant/parlour setting for sidewalks. Primarily as magicians we use a set of 3 tricks. We make up some little stories or simply say "look,watch". The more professionals of us have full fledged, structured routines and generally all have a similar format.
I feel that, just like in videogames, there is much to do in performance of magic. In its execution.
In street magic, we drone through tricks keeping our eyes on the deck. Use the same average joe principle of approaching people because its "down to earth" or "more realistic". We are basically sonic the hedgehog. Amazing start. now we're stuck in limbo.(im talking about his videogame career not any particular level)
Just like in videogames the layout of our game is perfect. present ourselves. perform. leave them entertained.
I feel like a reinvention or new ideas on how we perform should start circling around.
Videogames are a relatively new medium and it has grown immensely.
Videogames generally all have the same basic formula and it's been the same way for decades.
Gather points.get items. move through the level from left to right. rescue the princess or kill the bad guy.
It's the formula seen from super mario to dead space. You know how mario jumps on an enemies head and coins come out? Notice that Isaac has to stomp on fallen enemies and money comes out? same formula, different execution.
Videogames that take the medium to a whole new level like Braid, noby noby boy, psychonauts, Amnesia, Portal, Take old formulas and reinvent them. Braid enters the realm of art with its thought provoking,evocative, emotional story. Rescuing the princess turns into something more.
In the form of this relating to magic, we also have basic performing structures that have gone unchanged and some that have been slowly reinvented. Street magic was a new take on performing for groups of people. Replacing the restaurant/parlour setting for sidewalks. Primarily as magicians we use a set of 3 tricks. We make up some little stories or simply say "look,watch". The more professionals of us have full fledged, structured routines and generally all have a similar format.
I feel that, just like in videogames, there is much to do in performance of magic. In its execution.
In street magic, we drone through tricks keeping our eyes on the deck. Use the same average joe principle of approaching people because its "down to earth" or "more realistic". We are basically sonic the hedgehog. Amazing start. now we're stuck in limbo.(im talking about his videogame career not any particular level)
Just like in videogames the layout of our game is perfect. present ourselves. perform. leave them entertained.
I feel like a reinvention or new ideas on how we perform should start circling around.