I just got a question about coming up with ideas for moves. Someone asked what they should do after executing "The Werm", and where to potentially go to expand the move. Just something I wanted to share.
I think the best thing to do if you want to be different is forget all the moves you know. When first starting, the most important thing is to build a solid foundation. You need to be able to execute a wide variety of moves of all disciplines for sake of reference. Reference helps in terms of heading toward the right (original) direction.
In order to be truly original, I think you need to focus on what you're doing and get out of the habit of conventional thinking. It's too comforting to start at z-grip or at the Werm - you do it because you're good at it. That's a mistake. No one can be good at something that hasn't been done before.
Here's how I see a variation. Essentially what you're doing is standing in line like everyone else trying to make their interpretation of another clay model. You shouldn't stand in the same line like everyone else is but rather, try to create your OWN substance - NOT another clay model. If you feel comfortable with your starting grip, chances are, you're going to create another variation of the same thing with your own spin. If that's your thing, that's totally cool. It works for some people. For myself, I really emphasize feeling uncomfortable when creating. I need to feel new - like I'm beginning all over again. Otherwise, I'm not creating anything new if I feel great comfort. Cardistry isn't like magic whereby a variation can ultimately lead to near perfection of an effect. Cardistry is more like a painting and a variation is the same as changing a color within the frame or some other minute detail that most onlookers won't even notice.
Always ask questions, be skeptical, create your own substance and don't be afraid to drop cards. If you're not dropping cards every single day of your life, you're not getting any better. Keep challenging yourself. Most importantly, stay away from "Werm" variations!
I think the best thing to do if you want to be different is forget all the moves you know. When first starting, the most important thing is to build a solid foundation. You need to be able to execute a wide variety of moves of all disciplines for sake of reference. Reference helps in terms of heading toward the right (original) direction.
In order to be truly original, I think you need to focus on what you're doing and get out of the habit of conventional thinking. It's too comforting to start at z-grip or at the Werm - you do it because you're good at it. That's a mistake. No one can be good at something that hasn't been done before.
Here's how I see a variation. Essentially what you're doing is standing in line like everyone else trying to make their interpretation of another clay model. You shouldn't stand in the same line like everyone else is but rather, try to create your OWN substance - NOT another clay model. If you feel comfortable with your starting grip, chances are, you're going to create another variation of the same thing with your own spin. If that's your thing, that's totally cool. It works for some people. For myself, I really emphasize feeling uncomfortable when creating. I need to feel new - like I'm beginning all over again. Otherwise, I'm not creating anything new if I feel great comfort. Cardistry isn't like magic whereby a variation can ultimately lead to near perfection of an effect. Cardistry is more like a painting and a variation is the same as changing a color within the frame or some other minute detail that most onlookers won't even notice.
Always ask questions, be skeptical, create your own substance and don't be afraid to drop cards. If you're not dropping cards every single day of your life, you're not getting any better. Keep challenging yourself. Most importantly, stay away from "Werm" variations!
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