Hey folks, I am mostly magic,but like to flourish here and there too. This sounds like the place to ask for help with this issue. I always have a problem with one solitary card departing from the packet I'm trying to spin or flip 360 degrees through the air. For example I'm latley trying to add a 360 flip with the last packet after a sequence of swing cuts and the one card from the top of the packet will fly off out of control while the rest of it will usually end up what I'm wanting it to do. Does anybody have an answer to this problem? I was wondering if it's some kind of fundamental thing I'm missing or is it bad luck? Science? Any help would be greatly appreciated. Thank you!