No offense, but I think 2 and a half months is easily enough time to master one trick. All this "you need to practice your pinky break for 25 milleniums to fully master it~!", bs has gone to far now, I can easily get a trick to a performable stage in a couple of months. The rest of your post is tl;dr, after I read that segment...You are going to buy a DVD, and have down your own patter and perfect the method in a few weeks? Garbage.
I generally open with thought of card in pocket (not card TO pocket)
And you did say in your first post "in a couple of weeks" not two and a half months so based on that morgician is right. Now two and a half months is abit more workable....
That is too bad ElisG, you may have learned something - a couple of weeks is very different than 10 weeks - that would be a couple of months. Perhaps when you ask for something, you should be more clear - but you shouldn't dismiss something that could have helped you...but when you say it is too long...you didn't read it...that displays the kind of magician and person you are - good luck seeking help in the future.
In my opinion, start out with a rope routine, maybe a short professors nightmare (3 phases aprox.). People are very use to seeing cards so when you pull out a deck, people will take you as the average magician, you want to go into a group of people making sure they have little to know standards as to what you are going to perform and in my opinion, a short rope routine does just that.
Good idea, save thread clutter, PM'd.There - all of those can be used as openers...read my other post to understand why, and feel free to PM with questions on other things that an opener may need.
Honestly, what kind of question is this....
Imagine something more serious - I am a doctor, and I perform surgery in a few weeks, any of you guys recommend the best incision? So, perhaps magic isn't as serious as cutting someone open....but really dude, you should already have a concept of what material you are goind to do.
You are going to buy a DVD, and have down your own patter and perfect the method in a few weeks? Garbage.
I would say - do something you have been doing for awhile, and do it well. Vernon said, "Do one thing better than anyone else, and you will be remembered", more importantly, do something good to start and they will want to see more.
So this brings me to my next point - a more important question is: What would be considered good criteria for an opener?
For me, I want something that is solid - that can't be caught even if they try their hardest. This will set up the..."you are wasting your time burning me" concept for the rest of the set. I want humour and a few jokes involved in the opener....and I want it to be strong - very strong....almost as strong as a closer. In short...which is odd...because this post is long-ish, anyhow, I want my opener to represent all of what I am about to offer - if they only see that effect, they would be able to know my magic and my personality.
Hope this is of more help than naming an actual effect to choose.
On that note - Chr!s, if you are doing CCC by Hooser, and feel that it is easy...you may not be doing it right. I thought I was doing it right too...until I saw Troy do it, and realized how truly skilled it could be, when convincers are added. Great effect choice though, but I wouldn't say it was "easy".
YOU + GIG = AHAHAHAHA
Nuh all jokes aside, I would have a look at David Stones Real Secrets to Magic, it has routines and advice for a table hopping magician.
JDEN
...to add one more thing...
remember, your real opener is when you approach the table...hopefully NOT with a deck of cards in your hand. The shows starts when you walk up to the table...so really....what is a good opener?
How about introducing yourself - how about talking now about what you can say...different ways to approach the group BEFORE magic comes out.
MORE important questions than....what is your favourite trick to show them first!! Right?