Bone Ho's "Eye Cut" is one of my favorite flourishes of that range. And if you're just going for the max, just play around with a Sybil Cut, I got one up to 11 I think (it looked awful, but it worked...). And you can pretty much add an additional packet to any display by incorporating your chin like in the modified WERM or Leno Cut by Dan and Dave.
I've also seen this cut popping up a lot, but I have no idea what it's called or where you can find a tutorial.
Researching this got me thinking about what exactly qualifies a packet. Like, could a card spring or Anaconda be considered a 52 packet flourish?
I have seen that too. But just as a picture, which makes me wonder if that sort of an intricate high-packet display is even achievable outside of the realm of 'Cardestroy'.
As far as what gets considered as a 'packet'. You get a packet when you break 1/X-cluster of cards from the original deck to move independently from the deck or other packets.
In terms of springs, isolations, 'flicker' style flourishes. You don't really work with packets because:
- flickers and isolations work with such a very limited number of cards that every packet is just one card and are just referred to as 1-card/2-card/3-card. I haven't seen a twirl/flicker flourish that exceeds 3 cards.
- Springs utilize the entire deck in one motion.
-fans and spreads also utilize everything within the deck or what ever number of cards you start with.
Any fan that exceeds 1 fan is just referred to either just 'split fan' or just X-fans
The most packets I have seen in a flourish video,from start to finish, is 9. The only problem is that large packet flourishes don't really have much in terms of flow and they are just display flourishes. It's really just packet splitting and positioning.
I don't think a 10 packet flourish is outside of the realm of possibility, but you will certainly be limited in how it comes into fruition.