You’ve Got Talent: Characterizing the Presentation of Magic
(Chapters 4-5 of 15)
Like an actor, your magician character needs motivations. Every single magical effect, plot, and routine you do should have motivations. Don’t bore me to death with a stupid card trick for the sake of proving to me that you knew I’d select the five of hearts before I even touched the cards. We BOTH know that if you are a magician then you will probably be able to get my selected card. And for the love of god, don’t prove to me again with another similar trick that you haven’t lost that ability in the past two seconds either! Think about your plots, and make sure everything has a reason to be there. Does that mean you’ll probably end up having to script your act out? If you are doing things right: Then yes. As a spectator I want to be entertained. I as well want to be motivated to like you. Work for it!
When considering what motivates your character, sometimes it helps to examine what your characters personal beliefs are. What are your philosophies? Not just in the theological sense, but in the performance sense as well. How do you feel about certain hot subjects that even the laymen seem to understand: Such as the Masked Magician exposing our tricks, Criss Angel and his mind blowing effects (remember this is from the laymen’s point of view), David Blaine and his amazing stunts, etc. When you see another magician perform an effect that you currently run in your act: How does that make you feel? Motivations give reason to a characters existence and breathes life into the character. In essence, it takes a two dimensional concept and creates a three dimensional being.
Personal Story:
About 4 years ago a good friend of mine and myself got together to create something of a street act that we planned to use for busking purposes. He was (and still is) a mentalist with an uncanny ability for connecting with complete strangers, drawing them into his performance, and leaving them stunned with an amazing act. I envy him for that. I at the time had a mish-mosh of close up tricks, and was starting to take my turn down the freak show path.
After some collaboration we decided that my growing distaste for the common card husking magician that clogs the Magic Castle hallways and alcoves was the perfect motivation for this street bit, and would be pivotal to it’s success.
We decided to present two different aspects of magic on the street, literally five feet from each other, often to the same crowds, and use each others act to fuel and play off the other in a sort of “anything you can do, I can do better” Kind of show. The result was an amazing few weeks of street performances that was quite profitable for the both of us.
What made this show work so well, was the motivation that our characters had. All of a sudden, there wasn’t just this kid trying to show you a magic trick for the hell of it. Now it was a competition, that eventually turned into a feuding war of one-up-man-ships on the part of both actors. My character was pre-motivated to have a dislike for mentalists, and charlatans, and his character had it in for contemporary egotistical card handling magicians. What the audience got was an amazing show between “friends” that had plot, rhyme, and reason for everything that we did. Motivation is a powerful tool!
Motivations like everything else in your act from your script to your props, to even your patter need to have reason for being. If it doesn’t make sense, cut it out. If it doesn’t play into everything else you are doing then don’t do it! You want to create a rich and entertaining character that will be remembered by your audience for some time to come, but you don’t want to give the audience too much information that you overload them, or have too much information in reserve that you don’t get a chance to display it all properly. If your character is motivated by their strong belief in gambling as a way to make a living, but never gets around to discussing their shady history as a crook then you may be missing a great opportunity! Just like going into a 10 minute personal biography on stage is probably too much information.
The motivations behind what drives your character to do and say the things your character does needs to be convincing. Otherwise you’ll end up with an audience that won’t by sympathetic to you, and they won’t be completely involved with the act. Audience disconnection is a dangerous thing in our business, and it will kill an act faster than a bad performance will. Once you’ve lost an audience, believe me, it’s hard to win them back.
I remember watching some segments of the TV show “Masters of Illusion” being filmed at a studio in Hollywood late in November of 2008. One of the magicians that got up on stage was this kid from the Magic Castle’s Jr.’s program. He was dressed in a suit and tie, had thick glasses on, and delivered his entire act with a dry whit. His character was obviously suppose to be a nerd, and possibly one that was socially awkward. While his magic was okay, the one thing that I remember clearly about his act was the amount of disconnection I felt towards his presentation because his jokes, and life references were well beyond his years. Obviously he’s either a smart kid, or he’s got help from an adult writing his material but I couldn’t enjoy his magic because I didn’t find his character convincing.
As with all characters, you are creating a living, breathing, entity. Your character will grow, change, and evolve so don’t be afraid to make changes when necessary!
(To Be Continued...)
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