Straying from your characters "Power."

Feb 4, 2008
959
3
Okay so I'm really interested in a few PK effects but they don't necessarily fit the "power" my character would have. I present PK as if the energy is actually coming from the spectator and I am just kind of a guide that helps the spec unlock this energy inside them. Never the less, PK is not a gift my character personally possesses. So my question is, using the "transfer of power" presentational angle is it possible to sneak a little PK into my act?
 
Mar 6, 2008
1,483
4
A Land Down Under
I see that fundamentals has got you thinking in the right mindset. As you can well understand Derren cannot bend metal, and that is fine. He does however use a fair bit of PK with the spiritualism that he has presented in his more recent stage shows.

To really give you a better answer as to how you could use pk in your show I would ask what is your power and what is the actual pk effect yu are performing. Feel free to PM me the answers so we can have a little brain storm.
 

Luis Vega

Elite Member
Mar 19, 2008
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Leon, Guanajuato Mexico
luisvega.com.mx
Okay so I'm really interested in a few PK effects but they don't necessarily fit the "power" my character would have. I present PK as if the energy is actually coming from the spectator and I am just kind of a guide that helps the spec unlock this energy inside them. Never the less, PK is not a gift my character personally possesses. So my question is, using the "transfer of power" presentational angle is it possible to sneak a little PK into my act?

I think this was a great way to present it...
 
Sep 1, 2007
3,786
15
I like the concept of the mentalist as a conduit or enabler of phenomena. I've tinkered with it a bit myself and gotten some good results.

If you haven't check out on YouTube for a video of Uri Geller performing on Israeli TV and demonstrating his ability to move the needle of a compass. If you know your methodology, the trick he uses is pretty damn obvious, but the way he works the crowd by getting all of them to join him in order to move the compass makes the point moot as the end result is pretty spectacular. I say this, because I think it may help you to see such a concept in a real performance.

That said, just off the top of my head, you could actually combine this with a bit of cold reading. Specifically, pay attention to feedback and the group dynamics. Who's the leader, who's got the status? Talk about perhaps acting as the enabler for their own talent and that you sense in them the ability to... "set things in motion." Yeah, that a little schmaltzy but again off the top of my head. I'm sure if you kick this around for a couple of hours you could turn it into something much better.
 
Dec 18, 2007
1,610
14
66
Northampton, MA - USA
Okay so I'm really interested in a few PK effects but they don't necessarily fit the "power" my character would have. I present PK as if the energy is actually coming from the spectator and I am just kind of a guide that helps the spec unlock this energy inside them. Never the less, PK is not a gift my character personally possesses. So my question is, using the "transfer of power" presentational angle is it possible to sneak a little PK into my act?

Look at the psychic world and you will discover that most Psychics have one primary ability along with one or two secondary skills that are sort-of there but not as reliable as the first. Then you have other latent abilities that they are trying to cultivate, which is why people take so many classes when it comes to being Psychic and developing said abilities. This is the real world and it is how your lay-audience will see things. But you have another "out" in this case.

There is a medical condition that affects roughly one in 20 people born; a bio-electrical-magnetism type field that can prevent them from wearing cheap mechanical watches, work on electronic equipment and a long list of other things depending upon how pronounced the condition is with that individual; some people with this condition and shock you better than an Electric Touch device and that's without walking across a carpet.

I happen to have a mild form of this condition and it is what I use as the foundation to any PK work I may do in the show (which I've stopped doing, simply because too many guys are doing it and doing it poorly . . . to the point of exposure). I start with a time stop bit on a borrowed watch, then PK Time and from there I can graduate into keys, spoons, lighting Light bulbs and ultimately I'd close with a Wine Glass bend ala Ted Lesley. Thing is, the whole presentation depended on this peculiar phenomena -- a medical condition, nothing esoteric though I do reference Mr. Geller and suggest that my condition could explain how psychics accomplish similar things.

If you are trying to give the audience members "the power" to do these things I believe you may want to approach it in a way that builds their confidence; start with some Pendulum bits (a great way to get everyone in the room involved) and then move into the "more difficult" bits such as spoon bending -- the spoon bending in the participant's hands for an example and then moving to the more visible bits.

NOTE: Check with Steven's Magic Emporium, they used to sell a set of special Keys & Nails for PK acts; they are made with a material that allows them to bend really easy and then you can reset them after the show. Yes, it does involve some switches but they are super clean and give you an edge few know about.
 
Feb 4, 2008
959
3
Thanks for all the advice guys, and sorry it took so long to reply to my own thread.(been busy) My biggest concern is in the nature of my character...at least as it has been emerging lately. The specific effects I'm interested in are my version of Pixel(Which some of you have seen an early demo of) and possibly a key/coin bend. Anyways, I have performed each as magic effects and gotten great reactions but a part of me thinks that if I present them well they should play well in a mentalism set that I have been developing. My only problem is that the character I am developing is kind of a "Used Car Dealer." As for power he would probably be a Hypnotist. I start with some easy hypnotic games and as I build into more classic mentalism routine I have set the seed that I can suggest that they think about anything I want, even when they are not hypnotized. Thus, when I do a drawing dupe they are left thinking, "How did he force me to draw what he wanted me to draw?" I suppose I could use the PK and implant the idea that they are hallucinating but I'm not sure.

As for a key bend-One thought I had was to put some vice grips in my pocket. After all is said and done I could whip them out and say something like, "Over the next few days more and more of your memories of what just happened will come back to you. Perhaps you will even remember the moment when I pulled these vice grips out and bent the key." Anyways, not sure on that....just thinking out loud.

Anyways, nothing is set in stone yet. I'm liking the character as he comes to life and I like those two effects but if I decide they just won't work together I may just alter one or the other. Thanks again for your thoughts.

@D ICE R-Thanks for the offer. I think most of the specifics are in my above post.

@Craig Browning-That is an interesting way to present PK. Maybe, since I'm possibly performing as a transfer of power effect I could look around the audience for someone with the condition. My biggest concern would be offending someone who actually had the condition though.

@Steerpike-Thanks for those tips. I'll check out those performances and see if it gives me any inspiration.
 
Mar 6, 2008
1,483
4
A Land Down Under
On the Manchurian Approach there are two coin bend's one used is based on a real hypnotic hallucination. The other one uses a standard set piece as the motivation for switching in the bent coin. The meta-narrative which Harry Guinness uses is that whilst hypnotized the spectator develops super strength, much like the stories of mothers lifting cars to free their trapped babies. As for Pixel its a little harder because the PK is more magical. I will work on this and get back to you
 
Feb 4, 2008
959
3
Your kidding!...Haha. I have the Manchurian approach but somehow missed the coing bends. I'll have to rewatch the third disk. Pixel is the real tough nut...Great piece of mental magic that I can add to a magic set but comming up with a way to present it in a mentalism performance is something I have been struggling with for quite a while. Oh well....wouldn't be the first time I had to give up on a great effect because it didn't fit my show....
 
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