theory11 — Magic Tricks & the World's Finest Playing Cards

5 Sleights for the Rest of Your Life

1.Doublelift
2.Classic Pass

These two moves are barely what you need to make a good solid ACR routine. Anyways moving on.

3.Pinky Count

A move that I'm currently practicing on, and I find it very very versatile.

4.Top Change
5.Gambler's Cop
 
I guess i'd need...
1) Double lift.
2) Erdnase Palm.
3) Tilt.
4) Hofsinzer card force.
5) Elmsey count.

That should be enough.
 
Well, to be honest id need more than five but i guess thats the challenge :)

1 Double Lift
2 Palm
3 Pass (Ortiz Shift/Herman)
4 Classic Force
5 False Shuffle (Push through riffle/Zarrow)
 
My five would be

1. Classic Pass that would take care of controls, DL, color changes, seconds, false cuts, force and other sleights needed im sure.

2. Palm

3. False Shuffle

4. and 5. Card Reverse and Optical Revolve. I love my triumph. lol
 
Im changing my list. I dont use a false shuffle except for like 2 tricks so Im replacing that with a DL. I can't go without a Red Hot mama.
 
If I was really pressed to list only five card sleights, I would go with

1) overhand shuffle control
2) double lift
3) A good force (the classic force is great)
4) A top palm
5) A good pass (The classic pass is good if you can do it indetectably, but other varieties can be good substitutes in some situations).
QUOTE]


this would prolly be my five.....

now i feel guilty. :(
 
It's a hard question, but I'll give my try to anwser it anyway.

-DL
-Pass
-False shuffles
-False dealing
-Palm

Those are the five sleights i use most.
 
I think the cull should be on everyone's list.

You can use it as a control, an out, a force, to invisibly set up the deck for effects, or to even use your own shuffled deck in use as a card index. It's easily one of the most versatile moves in card magic.
 
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That's a tough one!

-Double Lift
-Classic Pass
-Spread Cull
-Classic Palm
-Top Change

With those 5 you can perform an incredible array of incredible effects
 
DL (My version of the instantaneous (spelling?))
Palm (Classic)
Control (Orbit/Faro, can't decide. I'd take classic pass instead if I could do it well enough.)
Force (Classic if I could do it, so far the hindu shuffle/Hofzinser spread cull depending on the situation.)
Gravity half pass

I'd add culling if I could do it, but so far I've not been able to try learning it for more than 10 minutes before entering a "MY BRAIN HURTS"-ish state a'la Monty Python.
 
I do know that I already have written a post in this thread, but. Here's the new "Top 5 sleights" list:
-Double lift
-Classic Pass
-Hofsinzer's Cull
-I do not know if it's allowed to add, but I like the Key card principal very much
-Top change