(Mind you I am a bit strange from time to time)
Wait a minute, do you actually mean to imply that there are actually periods of time (how ever brief as they may be) that you are actually not strange?! GASP!
(Mind you I am a bit strange from time to time)
Anyway, with all of the effects you've listed in your show, I would suggest maybe a geek piece of magic for your finale. Needle/Razor Swallowing, THREAD, something along those lines. Dan Sperry has a great version of this that stays in your pocket.
I like my show and how it works. I've done it a pretty good amount of times to know that.
I really appreciate everyone advice, including you steerpike, even though you have to be a dick to get your point across.
hahahahaha... that's steerpikes way of showing how much he cares.
I am having one hell of a time finding a finale for my show. I mean, there is a lot of good stuff out there. But nothing that is exactly a finale. I was wanting to are your finales? I am not stealing your stuff, just food for though.
The Finale of your routine also depends on the time constraints you're going to be under; it will be rare that you are given more than 10 minutes in a club until you're more established and too, most club gigs will require you to do more comedy than magic. That being the case, plan on two really quick gags and closign with one primary effect that works with your joke lines; use the climax of the trick as the punctuation to things -- your finale.
If you are working a coporate or civic group gig then you want to use your best audience tested stuff that is group friendly; you won't use the same type of patter or material at a Men's Smoker or Strip Joint as you would a family Picnick or Church Social (I'd hope). Then again, you can end a kid's birthday party with a special bit you do with the special kid of the day but this won't work well in any of the above settings. So this gets us back to the question as to What is Appropriate to Your Character & the Situation?
Are you doing a fundraiser? The ending would be different if such is the case, same goes with a major PR situation; the big stunt or reveal ENDS THE SHOW be it a Straight Jacket Escape (any major escape), the Production/Vanish of a large object or a Headline Prediction.
THE BOTTOM LINE. . . there is no one trick that you can use as a finale and yet, every single effect has the potential of being such. It's all up to what is appropriate to who and what you are as an entity on stage and the setting -- the sort of venues you will work the most, the market group being it kids, family, teens, church groups, civic groups, men's stag (or the women's equivlent), etc.
It only become "Magic" when we think it through and pull all of the puzzle pieces together in proper placement in order to create a full and complete picture. At first it's a royal pain because there are so many pieces and such little in way of direction. Eventually you will begin finding parts that connect and understanding the pattern and while you will always find more and more pieces that go to this puzzle, more and more of the portait -- the collage -- will come together in a way that leads towards the success you now envision.
I hope you'll contemplate this as you digest all the other suggestions that have been shared.
ONE OTHER THING. . . if you are not a "Mentalist" don't end with a mentalism routine... DON'T MIX the two art forms together. While it's ok to have one or two bits of mental magic in a show, you end up hurting yourself and mentalism (specifically) when you mesh the two together; the psychological dynamics of mentalism are in exact opposition to what is involved with magic.
Think about it.
The Finale of your routine also depends on the time constraints you're going to be under; it will be rare that you are given more than 10 minutes in a club until you're more established and too, most club gigs will require you to do more comedy than magic. That being the case, plan on two really quick gags and closign with one primary effect that works with your joke lines; use the climax of the trick as the punctuation to things -- your finale.
If you are working a coporate or civic group gig then you want to use your best audience tested stuff that is group friendly; you won't use the same type of patter or material at a Men's Smoker or Strip Joint as you would a family Picnick or Church Social (I'd hope). Then again, you can end a kid's birthday party with a special bit you do with the special kid of the day but this won't work well in any of the above settings. So this gets us back to the question as to What is Appropriate to Your Character & the Situation?
Are you doing a fundraiser? The ending would be different if such is the case, same goes with a major PR situation; the big stunt or reveal ENDS THE SHOW be it a Straight Jacket Escape (any major escape), the Production/Vanish of a large object or a Headline Prediction.
THE BOTTOM LINE. . . there is no one trick that you can use as a finale and yet, every single effect has the potential of being such. It's all up to what is appropriate to who and what you are as an entity on stage and the setting -- the sort of venues you will work the most, the market group being it kids, family, teens, church groups, civic groups, men's stag (or the women's equivlent), etc.
It only become "Magic" when we think it through and pull all of the puzzle pieces together in proper placement in order to create a full and complete picture. At first it's a royal pain because there are so many pieces and such little in way of direction. Eventually you will begin finding parts that connect and understanding the pattern and while you will always find more and more pieces that go to this puzzle, more and more of the portait -- the collage -- will come together in a way that leads towards the success you now envision.
I hope you'll contemplate this as you digest all the other suggestions that have been shared.
ONE OTHER THING. . . if you are not a "Mentalist" don't end with a mentalism routine... DON'T MIX the two art forms together. While it's ok to have one or two bits of mental magic in a show, you end up hurting yourself and mentalism (specifically) when you mesh the two together; the psychological dynamics of mentalism are in exact opposition to what is involved with magic.
Think about it.