In the magic world, one of the biggest issues that I used to come up with is the "so what?" question. That is one of the first questions I ask myself when learning a new magic trick. So what if I can make a card jump to the top, so what if I can make 4 coins gather under the same card, so what if I can cut a rope and then restore it, etc...
This is of course from the audiences point of view. It's entertaining, sure, but why not be entertaining and meaningful?
I bet that jugglers have this issue all the time. It's nearly impossible to make juggling meaningful. So what if you can juggle 12 balls on fire while riding a unicycle on an elephants back? It's entertaining, but that's it.
Now we come to mentalism... So what if I can guess what you drew, so what if I knew upfront what object you would choose, so what if I can muscle read where you hid the lighter, etc... Mentalism has one downfall to magic and juggling, it's that it is rarely entertaining. Magic and juggling can at least be visual, so it's like watching an action movie. Action movies are rarely meaningful but they're fun to watch. Mentalism is like a good drama, where the movie lasts for 3 hours, and has this dark deep story that you really have to understand and it all only pays off in the end, if you make it there. At least that's the way I see it.
Sure, mentalism can be entertaining and meaningful to the one spectator that is your subject, but it's pretty boring to the rest of the audience, especially if they don't care what is going on. People don't care about the "glowing dancing canes" either, but at least it's fun.
So what I'm asking here is how can we make mentalism entertaining and more meaningful for others, not just our subject? And so what if I know your dog's name that you only wrote on the back of a business card?
This is of course from the audiences point of view. It's entertaining, sure, but why not be entertaining and meaningful?
I bet that jugglers have this issue all the time. It's nearly impossible to make juggling meaningful. So what if you can juggle 12 balls on fire while riding a unicycle on an elephants back? It's entertaining, but that's it.
Now we come to mentalism... So what if I can guess what you drew, so what if I knew upfront what object you would choose, so what if I can muscle read where you hid the lighter, etc... Mentalism has one downfall to magic and juggling, it's that it is rarely entertaining. Magic and juggling can at least be visual, so it's like watching an action movie. Action movies are rarely meaningful but they're fun to watch. Mentalism is like a good drama, where the movie lasts for 3 hours, and has this dark deep story that you really have to understand and it all only pays off in the end, if you make it there. At least that's the way I see it.
Sure, mentalism can be entertaining and meaningful to the one spectator that is your subject, but it's pretty boring to the rest of the audience, especially if they don't care what is going on. People don't care about the "glowing dancing canes" either, but at least it's fun.
So what I'm asking here is how can we make mentalism entertaining and more meaningful for others, not just our subject? And so what if I know your dog's name that you only wrote on the back of a business card?